
Extra
Ten spots. Six seconds each. No sets. We partnered with Park Production House, Team OMC, and director Alexandra Gavillet to turn green-screen performances into bright, fully realized worlds for Extra.We created nine CG environments and filled them with animated details that spring to life when a stick of gum helps the characters find their focus. Our team handled on-set VFX supervision, design, animation, edit, and color across the campaign.
- Client
- Extra
- With
- Park Production House, Team OMC & Alexandra Gavillet
- Services
- Visual Effects
- Animation
- Creative Direction
- Design
- Live Experiences
- Year
- 2024
Explore
12 Assets
The Campaign
A classroom, a locker room, a science lab: familiar places become a little less ordinary. Each spot moves quickly from an everyday distraction to a burst of focus, with the environment joining in.
VFX Breakdown
The locations were built in CG around the live-action performances. These breakdowns show how the environments and animated elements come together in the final shots.


Behind the Scenes
On-set VFX supervision connected the shoot to the digital worlds we would build around it. A look at production, followed by two of the campaign’s CG environments.
Credits
ECD: Andrew Jerez Producer: Krissy Engelson Editor: John Kim Comp Lead: Elliot Fan Compositor: Jesse Nelson 2D Animator: Vicente Martinez CG Artist: Yura Seo CG Artist: Carlos Aartsen CG Artist: Ovi Bogdan Colorist: Myles Bevan, Studio RM
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